After the Virus v5.9: Scout can take a nap and Guide is a real person
Hello there!
Did you survive another wave? 🧟♂️
Some more info about the things changed, again thanks a lot for the feedbacks!
Before we start:
Some of you suggested the idea of creating your own starting deck — something I had already considered and personally find very interesting! However, at this stage, I'm focused on delivering a demo that stays true to the original board game, so decisions like these — or adjustments to the artwork — are up to the developers. I can definitely pass the suggestion along, but it would most likely be a feature to consider for a full version of the game.
Otherwise there would be nothing stopping players from building a deck like Adam’s right away! Which is not included in the demo. (But you have Ruth, she is the real deal! 😅 )
PATCHLIST:
Ok let’s go with the patchlist, of course there are a lot of intertwined combos and systems so there isn’t something as "enough playtesting" 😁
Note: 📢 indicates changes base on playtesters feedback!
- Added credit page to thank all the playtesters!
📢 You cannot use the “Scout hack” anymore! Super quick clicking on scout allowed to use it multiple times, now she can rest a little
📢 Trapper Skill NOW is triggering properly even with chained combos, like good people should do.
📢 Guide is a real PERSON now, which allows Crossfire to work properly !
📢 If you hold too many weapons now you have to destroy (not discard) the ones in excess.
📢 The problems with magazine and some weapons are fixed
📢 No more fake-shifting-zombie-place (what?) just.. it's not a thing anymore
📢 Lab constantly opening the destroyed pile is not annoying anymore
📢 Sure Aim doesn’t trigger Machete anymore (I mean, why would you throw it anyway?)
📢 Retrieve/Save buttons are not buried beneath other cards
📢 Also the mission goal is not hidden below the sixth scouted card
📢 The exit game button doesn’t freezes the game because… it’s just not there anymore. It's just pointless in the browser version
- Now it's easier to select which ammo you want to use
- There was a very specific problem cancelling an attack with also shields equipped
- Zombie cancel attack problem on shields
- The cancel button for the zombie attack has been removed and will use the “cancel” that every other action use for better ui consistency
- Tooltip popup is not anymore stopping the selection of the card while opening
- Auto card selection should be even more useful now
- Fixed overlapping audio for some cards
- Fixed some not so nice ui highlight and buttons that were uselessly showing for a brief moment
- Food and Pub shows correctly the area to heal
- Some messages are more clear
- Refactor some code to improve performance and have an overall better round structure
- Other code-related improvements that I’m not sure you are very interest in :D
- Other minor adjustments
Hopefully mostly of the big stuff (aka gameplay related) is out of the way, I made some structural changes so play testing is still needed but now I’d like to move on polishing things a little bit.
Stay safe,
keep your fences up
Athryell
After The Virus - Digital Demo [PLAYTESTERS WANTED]
Status | In development |
Author | Athryell |
Genre | Card Game, Survival |
Tags | after-the-virus, boardgame, Deck Building, Godot, Horror, Singleplayer, solitaire, Tabletop, Zombies |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- After the Virus v5.8: Traps will hurt again!35 days ago
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